I am a producer specialized in rendered and in-engine
cutscenes and cinematics for AAA games, with more
than 10 years of experience in visual and interactive
storytelling for games, film and installation art.

Starting my career as film producer and I worked in film
and television before making a move into the game
industry in 2006. At Guerrilla Games I produced the
ingame and pre-rendered cutscenes for both Killzone 2
and Killzone 3 on the Playstation 3. In 2011 I joined
Supermassive Games to work on one of most anticipated interactive dramas scheduled for 2015, the BAFTA award
winning Until Dawn on the Playstation 4.

I manage the creative team and converted vision into
producible content, including narrative, budget, planning,
pre-visualization, voice recording, motion capture,
post-production, outsourcing and integration in game.

Released games:

Until Dawn, Supermassive Games, Playstation 4, 2015
Cinematics producer, Motion capture, Voice recording

Killzone 3, Guerrilla Games, Playstation 3, 2011
Cinematics producer, Outsource management

Killzone 2, Guerrilla Games, Playstation 3, 2009
Cinematics producer, Motion capture, Voice recording

Commercials, Guerrilla Games, Playstation 3, 2009
Producer

Released films:

The Beast In Me, NFTA, Short fiction film, 2005
Executive producer, Broadcasted on Dutch TV by Vara

Grip, NFTA, Documentary, 2005
Executive producer, Broadcasted on Dutch TV by Ikon

Installations:

Light Canvas, Personal project, Light art, 2016
Concept and realisation, Arduino and Processing

Ronny, Personal project, Electronics, 2015
Concept and realisation, Arduino and Processing

Nachtwaker, NFTA, Alternate Reality, 2005
Executive producer, Mixed media horror installation

Contact:

Geert Donker, London, United Kingdom
email: info@geertdonker.nl
phone: +44(0)75 314 77 623
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